Hooked In Space

Instruction:

        Although Hooked in Space is only a school project and is never released anywhere, it is my first game project that I really worked from preproduction to the final release version. With this project, I got a clear idea of how and what we should do to reach every milestone.

        I also got familiar with Unity by developing this project. Not counting the outside help from the music students, we only have a group of two. And the other team member focused specifically on arts. Thus I need to take care of everything else, including coding, game design, and some sound effects. I also need to communicate with music and art members and apply the assets to the game with the required technologies. I applied agile software development to efficiently manage sprints and meetings

        Although the workload was extremely heavy due to the unexcepted large scope, I learned and practiced on all aspects of game development and Unity.

This project applies my "Project Base" codes. For more information, check this link:         Project Base